Introduction to 3d game programming with directx 10
Article description
Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.--BOOK JACKET.
Specifications
| Author | Luna, F.D. |
| ISBN/EAN | 9781598220537 |
Article description
Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.--BOOK JACKET.
Specifications
| Author | Luna, F.D. |
| ISBN/EAN | 9781598220537 |