3D Math Primer for Graphics and Game Development
Article description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Specifications
| ISBN/EAN | 9781439869819 |
| Type | ebook |
| License duration |
Read ebook online: 365 days
Read ebook offline: perpetual |
Article description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Specifications
| ISBN/EAN | 9781439869819 |
| Type | ebook |
| License duration |
Read ebook online: 365 days
Read ebook offline: perpetual |