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Gaming Film

Kallay, Jasmina

9781137262943 - Gaming Film
Secondhand

Article description

Cinemas influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.

Specifications

Author Kallay, Jasmina
ISBN/EAN 9781137262943
Can't be ordered

Article description

Cinemas influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.

Specifications

Author Kallay, Jasmina
ISBN/EAN 9781137262943