My avatar, my self: identity in video role-playing games
Article description
With videogames now one of the worlds most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gees theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the players sense of self and makes recommendations of terminology for future identity researchers.
Specifications
| Author | Waggoner, zach |
| ISBN/EAN | 9780786441099 |
Article description
With videogames now one of the worlds most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gees theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the players sense of self and makes recommendations of terminology for future identity researchers.
Specifications
| Author | Waggoner, zach |
| ISBN/EAN | 9780786441099 |