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Introduction to Programming Using Python

Liang, Y. Daniel

9780132747189 - Introduction to Programming Using Python
Secondhand

Article description

Introduction to Programming Using Python is intended for use in the introduction to programming course. Daniel Liang is known for his fundamentals-first approach to teaching programming concepts and techniques. Fundamentals-first means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.

Specifications

Author Liang, Y. Daniel
ISBN/EAN 9780132747189
Can't be ordered

Article description

Introduction to Programming Using Python is intended for use in the introduction to programming course. Daniel Liang is known for his fundamentals-first approach to teaching programming concepts and techniques. Fundamentals-first means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.

Specifications

Author Liang, Y. Daniel
ISBN/EAN 9780132747189